using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("BounceScale")]
	public class BounceScale : MonoBehaviour
	{
		public float m_Time => method_2<float>("m_Time");

		public BounceScale(IntPtr address, string className)
			: base(address, className)
		{
		}

		public BounceScale(IntPtr address)
			: this(address, "BounceScale")
		{
		}

		public void BounceyScale()
		{
			method_8("BounceyScale");
		}
	}
}
